Game Version: Counter-Strike: (Steam)
Competition Method : 5 vs. 5 (Team Play, 5 players per team)
Victory Condition: The first team to win 16 rounds is declared the winner. In first phase, all 30 rounds are played for standings purposes.
A coin toss will determine starting sides, Counter-Terrorist or Terrorist.
In the case of a 15-15 tie after regulation, the following steps will be taken:
a) If the match is in first phase, then the match will remain a tie and each team awarded 1 point.
b) If the match is in second phase, then the match will have overtime. Overtime consists of 6 rounds with starting money of $10,000. Each team will play 3 rounds as Terrorist and 3 rounds as Counter-Terrorist. The team to win 4 rounds first, is declared the winner. In the case of another tie, the overtime will be repeated until a winner is declared.
Official Maps: De_Dust2, De_Inferno, De_Nuke, De_Train
Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.
Each team can have a coach. A coach can coach the players from behind, during freeze time only. If the coach continues to talk to the players after the freeze time has ended, the team will be given a warning or lose by forfeit at the sole discretion of the referee.
Coach must go outside the tournament area if a Referee asks him/her to leave.
The Server Master will be record the process of the match.
General Game Setting
Rounds: 30 Rounds (Max rounds format): Each Team plays 15 rounds as Terrorists and 15 rounds as Counter-Terrorists
Round Time: 1 minute 45 seconds.
Approved Grenade Amounts Per Round
a) Flashbangs: 2
b) Grenades: 1
c) Smoke Grenades: 1
Any use of more than the approved amount of grenades by any player, will result in a warning, loss of round or even match loss by forfeit.
Approved Launch Option Commands
d) freq ***
Any other commands found in the launch options, not approved by a referee, will at least result in a warning or even a loss by forfeit.
Approved Video Card Settings
a) Brightness - 52%
b) Digital Vibrance - 30%
c) Contrast - 50%
d) Image Sharpening - None
e) Gamma - 70%
Any player found in violation of these limits will face a warning or even match loss by forfeit.
Any other video card settings may be changed at the players' discretion as long as they do not result in an unfair game play advantage.
Default skins must be used.
Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.
Tournament Server Settings
mp_autokick 0 mp_autocrosshair 0
mp_autoteambalance 0 mp_buytime 0.25
mp_consistency 1 mp_c4timer 35
mp_fadetoblack 1 mp_flashlight 1
mp_forcechasecam 2 mp_forcecamera 2
mp_footsteps 1 mp_freezetime 15
mp_friendlyfire 1 mp_hostagepenalty 0
mp_limitteams 10 mp_logecho 1
mp_logdetail 3 mp_logfile 1
mp_logmessages 1 mp_maxrounds 0
mp_playerid 1 mp_roundtime 1.75
mp_timelimit 0 mp_tkpunish 0
sv_aim 0 sv_airaccelerate 10
sv_airmove 1 sv_allowdownload 0
sv_allowupload 0 sv_alltalk 0
sv_cheats 0 sv_clienttrace 1
sv_clipmode 0 sv_friction 4
sv_gravity 800 sv_lan_rate 25000
sv_maxrate 25000 sv_maxspeed 320
sv_maxunlag 0.5 sv_maxupdaterate 101
sv_minupdaterate 101 sv_minrate 25000
sv_proxies 1 sv_send_logos 1
sv_send_resources 1 sv_stepsize 18
sv_stopspeed 75 sv_unlag 1
sv_voiceenable 1 sv_unlagsamples 1
sv_unlagpush 0 sys_ticrate 10000
allow_spectators 1 decalfrequency 60
edgefriction 2 host_framerate 0
log on pausable 0
Allowed Setting Values for Client
cl_updaterate 101 cl_cmdrate 101
rate 25000 m_filter 1/0
hud_fastswitch 1/0 zoom_sensitivity_ratio
fps_max 101 cl_dynamiccrosshair 1/0
gamma 1/3 brightness 1/3
cl_minmodels 1/0 cl_shadows 1/0
Following Client Settings May Not Be Changed (Must use the default values)
ex_interp 0.01 for LAN (0.1 for Online)
Unfair Practices Subject to Penalty
In case of use of any unfair practices listed below, the offending team will be a given a warning at the minimum or loss by default at the referee's sole discretion.
Team members may communicate verbally if they are alive in the match or when all team members are dead.
The player is deemed dead when the screen is completely faded to black. If a bug occurs and the screen doesn't fade to black, the player is deemed dead three seconds after he/she has fallen.
Any player who has died cannot communicate by ANY means (No gesture or verbal communication will be allowed) with any other team member or opponent until the beginning of the next round.
If a player continues to communicate after he/she is killed, the team may be given a warning or lose by default at the referee's sole discretion.
Boosting (stepping on top of own team player) is allowed in play.
Binding Duck to scroll wheel is not allowed.
C4 must be installed at a viewable location. Installing C4 at a location where a boost is required is allowed.
Silent C4 installation is considered bug play. Such an offense may result in a warning or loss of all remaining TR rounds at the sole discretion of the board of referees.
Throwing grenades over buildings in all maps are allowed.
Any use of the flash bang bug will result in a -3 round score for the offending team. If the use of the bug is decided as unintentional, the game continues as normal. If the use of the bug is decided as intentional, the offending team will be a given a warning at the minimum or loss by default.
Use of personal model/skins (includes weapon skins)
Use of personal map texture
All cheat programs
Use of map bugs in play (e.g. map swimming, auto aim, etc.)
The use of 'SKY Box' will result in a loss by default for the offending team.
The restricted areas for each map will be notified at a later date.
Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)
The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.
If referee decides that external conditions (Press, Team Leader, Player, Spectator, etc) give unfair advantage to a player, the team may be given a warning or lose by default at the referee's sole discretion.
If a problem occurs with flash bang bug, the referee reviews the demo file and the offending team loses the round. The match continues normally.
HLTV Proxy will join the game servers for Tournament Broadcast
To test for HLTV flash bugs, players must follow the directions of the server master and/or the referees.
If disconnection occurs during a match
If all the players cannot play due to an unintended, unforeseen accident such as server stoppage,
- Before the 3rd round starts: restart the match
- After the 3rd round starts: Disconnected player must re-connect to the server. The round is continued unpausing, and if the disconnected player cannot connect to the server, all players must wait during the freeze time after the round until the disconnected player connects to the server. At this time, the match may continue by unpausing. (Not a restart)
If up to 3 of all players are unintentionally disconnected: The score for that round is discarded. The game is paused after the round during the freeze time, and all players wait until the disconnected players are connected to the server. When all players are connected, the match may continue by unpausing the game.
In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.
Protests can only be filed by the team leader (e.g. a player that represents the team)
- If a player does not agree to any rules, he/she can express his/her protest to a referee before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the referee.
If a rematch is decided by the head referee, the team that does not follow this decision will be subject to disqualification.
These rules are for the DTS-Cup 2009 championship are subject to modification in the following aspects.
Use of most recent patch/version release of each official game within DTS-Cup committee's own discretion.
Changes to in-game settings and options necessitated by the use of most recent patch version/release
Cheat Protection Program release and/or cheat protection functions
Game settings and/or operations guidelines dictated by differences between online and LAN Tournaments
During the game teams can take one 3 min., time out.
Rules can be changed during the tournament by administration of DTS-Cup 2009.